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Take Command 2nd Manassas

Take Command 2nd Manassas

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Take Command 2nd Manassas

 
 
List Price: $19.99
Our Price: $17.89
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FBA-742725272675

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Features
  • Incredible realism, content based on material from Library of Congress. Details like ballistics, flags and more are also historically accurate.

  • 48 Scenarios during 3 battles, 2nd Manassas is one of them. There are several ”what if” scenarios.

  • 5 Gigantic battlefield maps, the most accurate American Civil War battlefield maps available in a PC game.

  • Several modes of play available, you can customize, play completely historical etc.

  • 1000’s of troops like Infantry, Cavalry, Artillery etc.


Description

2nd Manassas is the titular 1862 battle of the American Civil War, proving pivotal to the engagement of the Northern Virginia Campaign. It focuses on the essential elements of decision-making, and forces the player to Take Command. It’s based on MadMinute Games’s award-winning real-time game engine, which has been hailed by many critics as the greatest tactical Civil War PC engine of all time.


Product Details
Product Weight:0.2 pounds
Package Length:7.4 inches
Package Width:5.4 inches
Package Height:1.4 inches
Package Weight:0.5 pounds
Release Date:April 18, 2006
Average Customer Rating: based on 55 reviews

Game Information
Platform:Windows XP
Media:CD-ROM
Item Quantity:1

Customer Reviews
Average Customer Review:4.5 ( 55 customer reviews )
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Most Helpful Customer Reviews

83 of 86 found the following review helpful:


5Best Civil War Computer Game Available - Bar None  Apr 23, 2006 By Brett R. Schulte "Civil War Buff"
In the interest of full disclosure I want to mention that I was an uncompensated playtester for this game. I've been a Civil War buff for almost all of my 27 years and I've been playing Civil War computer and board games since the age of 6. I can honestly say that this is the best Civil War game for computer that I've ever played. The first time I played MMG's first game, Bull Run Take Command 1861, I knew I was hooked. The game truly makes it feel like you are there. Your heart pounds as the enemy line dissappears behind a ridge and then reappears minutes later...and much closer! The explosions around and over your troops as they take artillery fire indicate that this isn't going to be an easy fight. The game is also extremely moddable. Do a web search on Take Command or Mad Minute Games and you'll find numerous fan sites (including mine) that offer new scenarios, new graphics, new sounds, new OOBs, etc. Honest Abe is correct when he/she says that there is no multiplayer. However, the game is great even without multiplayer. Open Play offers unlimited gaming and you'll never have the same experience twice. If you don't believe me or the other reviewers who gave this game a positive ranking, feel free to try the free demo, available at many places. If you are a Civil War buff and you play computer games, you will absolutely love this one.

38 of 39 found the following review helpful:


5Best Tactical Civil War Game to Date!  Aug 09, 2006 By Thomas I. Witkowski
No other tactical Civil War Game made for the computer even comes close to matching the realism or sense of "being there" present in Take Command 2nd Manassas. Graphically, Take Command is the most visually impressive Civil War Game available. This newest version of Take Command includes multiple uniform types for each side's infantry (among them some particularly impressive New York Zouaves and Iron Brigade "Black Hats"). Different versions of the Army of Northern Virginia Battle Flag, individual State/Regimental flags, and separate graphics for rifled and smoothbore artillery are other nice graphical touches, while the High Resolution sprites, look pretty good up close. Furthermore, Take Command is the first 19th century tactical game to present units at a 1:10 scale (older games generally used a 1:50 or 1:40 scale) and actually track the action of each and every soldier/sprite on the screen. Watching a division step off to attack and shake out into battle line when is a truly impressive sight. In scenarios featuring both full armies on the field, you can have over 10,000 figures battling out at the same time.

Game play in Take Command is enjoyable and tactically challenging, and in many ways it is more of Civil War command simulator than a game. Take Command is one of the few 19th century tactical games to actually try to simulate and differentiate between different levels of command. In some scenarios, you are a simple brigade commander and in other scenarios you command the whole army. Even more impressive, you can give orders to your subordinate units and they will generally try to carry them out to the best of their ability (though good luck trying to get an aggressive general like John B. Hood to defend), while at the same time you will receive orders from above. Behind the scenes, Take Command tracks the effects of terrain, marching, combat, casualties, and defeating other units on the morale and fatigue of each unit. The Take Command data files include just about every type of firearm used in the Civil War, including breechloading carbines and sharpshooting rifles, and accurately models the differences between them. Just ask any player who has had to deal with the Sharpes-armed 1st and 2nd US Sharpshooters.

Do not let the title "2nd Manassas" fool you either. Though it implies the game only covers one battle, it in fact covers all four major engagements of the 2nd Manassas campaign: Cedar Mountain, Brawner's Farm, 2nd Manassas, and Chantilly. Combined with random battles generated in Open Play (which gives you the options to fight offensive or defensive battles and meeting engagements starting either in close contact or so far apart you need your cavalry to find the other side) there is almost unlimited replayability. Only the lack of multiplayer tarnishes Take Command's longevity, but on the other hand the AI in the game is one of the best in a real time wargame. Unlike many real time and wargames, it plays by the same rules as the player (does not cheat). Like a human, it will make boneheaded decisions from time to time, but it generally presents a very good a challenge.

Finally, Take Command has an excellent webpage and user forum where you can get just about any question answered, and where the developers regularly hang out to answer questions and keep the community informed on new projects. If you have any interest in the American Civil War or 19th Century tactical warfare, Take Command 2nd Manassas is a must buy. Also keep an eye out for Mad Minute's next project, Take Command: Shiloh . . .

34 of 36 found the following review helpful:


5Best War Game Ever!!!  Apr 22, 2006 By Joseph P. Fordham
This is the game I have dreamed about for years! This is a must buy for any history buff who also enjoys wargaming. The game's realism is superior to anything ever presented in a war game, from the painstakingly rendered terrain to the same care in researching and presenting historically accurate scenarios. The game is tremendously immersing - the "you are there" factor is off the charts, from the realistic AI, which represents personalities and their reaction to stressful situations on a level not shown in any game I can think of, to the booming cannon and rolling crash of small arms. I cannot recommend this game enough. And yet, to top it off, this is not a game from some giant developer. This is a product of two dedicated guys, who gave it their all in its creation. 2nd Manassas and its eagerly awaited sequels, representing other Civil War battles, are slated for gaming history. Dig in!

23 of 24 found the following review helpful:


5Replay value is tremendous  Apr 18, 2006 By Ronald Stakelbeck "Civil War buff"
While I could go on and on about the great graphics, superb game play, and most excellent AI (that is as good as, if not better, than a human opponent), I am instead going to focus on the replay value of this gem.

First of all you get a whopping 48 historical scenarios that cover the battles of Cedar Mountain, 2nd Manassas, and Chantilly. In these battles the force under your direct command will range from a tiny 3 regiment brigade of 800 men, all the way up to an entire army of more than 60,000 men. Most of these scenarios have branching decision trees in them that introduce variations with each replay that range from very subtle, to extreme.

Even if you play a scenario twice and it takes the same branch, the game will still play differently because to the personalities of the AI commanders. That's right, I said "personalities". Each and every commander in the game has a personality that is rated for such things as initiative, ability, etc. Therefore, a commander's actions will be influenced by his personality. A timid commander will tend to hold back, while an aggressive one will take the battle to the enemy, which is all well and good if he has mad skills, but that is nothing quite as bad a an aggressive leader who is incompetent, and believe me, you will find some of those in the game (General Banks for one).

So, after playing, and perhaps replaying all 48 historical scenarios, you still have Open Play to explore. Open Play is just that. First you pick a battlefield from one of the eight maps that come with the came. Next you pick what type of battle it will be with options ranging from meeting engagements, defensive, offensive, or set-piece battles. Then you pick what order of battle to use such as Cedar Mountain, 2nd Manassas, etc. (side note: there are already several custom OOBs created by users that you can also download and enjoy). Next you select which particular commander you want to be, and this can be anything from the commander of a single artillery battery all the way to army commander. Finally you decide how long you want the battle to last. Then the game will start with you units placed at variable (yet sensible) locations on the map and the battle commences. There are literally thousands of possible combinations for open play, and you will most likely never exhaust them.

In conclusion, for your $40 bucks you not only get an outstanding game, but it will keep you playing for many months, if not years to come. Sounds like a pretty good deal to me!

18 of 18 found the following review helpful:


5Most impressive Civil War tactical game yet made for the PC  Apr 27, 2006 By M. A Oberly
To anyone who's interested in a realistic American Civil War tactical game which delivers plenty of historical insight into how these battles were fought, I highly recommend you download the demo for this game, and try it for yourself. The demo is lacking some of the features of the full game (especially high res uniforms, for those with 2 gigs of video RAM, and the linked scenarios), but you will get an idea of how the game plays.

Simply put, this game is the best on the subject ever made for the computer, and it rivals, in some respects, the wonderful 'Regimental Sub-Series' paper wargames (the latter are loaded with historical insight, but also require quite a bit of bookkeeping, and are a major time committment).

One really nice addition to this release from the first game (the unmarketed, and largely unknown 1st Manassas, from the same design team), is thhe linked scenarios -- if the player does well enough in the first scenario of a chain, he 'unlocks' the next in line, and plays it as the follow-up, etc. It forces the player to be a litte more conservative with his soldier's 'lives', as he will need them down the line.

Highly recommended to anyone interested in the subject, or to anyone who enjoys a great wargame. The only reason I rate this a '4' for fun is because it lacks multiplayer -- MadMinute is not some large software house, just a couple of guys doing this in their spare time, so they were not able to get it in. Too bad, as this would be a blast playing online with a friend -- the wonderful, large maps, and the fog of war would make for plenty of sneaky surprises. Oh well, maybe in the next game, if this one is a success.

See all 55 customer reviews on Amazon.com
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