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Naruto Shippuden: Clash of Ninja Revolution III

Naruto Shippuden: Clash of Ninja Revolution III

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Naruto Shippuden: Clash of Ninja Revolution III

 
 
List Price: $19.99
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SKU:  

FBA-053941704216

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Features
  • Over 30 playable characters with new moves, new juts and new looks

  • Go head-to-head in a singles versus match, face your opponents in tag battles, fight in exhibition matches or test your might in a ranked match over Nintendo Wi-Fi Connection

  • Two teams can tag in or out for the ultimate co-operative battle

  • Over 40 3D fighting environments to choose from, with nine completely new stages

  • Several gameplay mechanics will get an overhaul in NARUTO Shippuden: Clash of Ninja Revolution 3, giving even more of a competitive edge


Description

Wii's most explosive fighting game is back, better than ever, building off of its previous successes and implementing the much anticipated Wi-Fi gameplay! Now you can face off against competitors from all across North America over the internet. Featuring an all-new storyline and updated cast of characters from the NARUTO Shippuden series, NARUTO Shippuden: Clash of Ninja Revolution 3 is sure to re-ignite your passion for an ultra competitive, ninja fighting experience - only on Nintendo Wii. After two and a half years, a lot has changed in the Hidden Leaf Village! After years of training, a more mature Naruto has returned home, only to find out that his friend Gaara has been kidnapped by the sinister Akatsuki organization!


Product Details
Product Length:5.55 inches
Product Width:7.46 inches
Product Height:0.53 inches
Product Weight:0.24 pounds
Package Length:7.5 inches
Package Width:5.4 inches
Package Height:0.6 inches
Package Weight:0.25 pounds
Release Date:November 17, 2009
Average Customer Rating: based on 34 reviews

Game Information
Platform:Nintendo Wii
Media:Video Game
Item Quantity:1

Customer Reviews
Average Customer Review:4.0 ( 34 customer reviews )
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Most Helpful Customer Reviews

25 of 25 found the following review helpful:


5Best Naruto Fighter on the Wii  Nov 17, 2009 By Tristan A. Hayes
Naruto Shippuden: Clash of Ninja Revolution III is the first Naruto game on the Wii that features characters from the Shippuden section of the Naruto Anime/Manga. The game contains more than 35 characters from this story arc and should definitely please most people with the selection of characters. Beyond the characters included the game storyline goes through the Akatsuki capturing Gaara arc of Shippuden which is essentially the first 30 or so episodes of Shippuden (or in the manga the volumes 28-31, Manga chapters 245-280). The game brings to life the story by (only includes English audio) incorporating the English voice actors from the show and either stating the exact same lines as we heard them in the anime, or slight modifications and alterations to the places where some of the conversations or fights took place. Actually all but one fight actually occurred. The story in the game is pretty faithful to the manga/anime so it should please people who like to play through the actual events as they took place.

The mechanics to this fighting game are, in my opinion, spot on in all but one respect. The difficulty of the game can be described as easy fights, then a really difficult fight, then a few challenging fights, then a really difficult fight, then a few challenging ones, and so. It seems that they paced out these difficult ones to ensure that a player is actually growing and learning the controls and is able to morph themselves into changing their playstyle for different conditions to win. For example a really early fight that is really difficult is mainly difficult because it is one character versus two characters (and if one character is tagged out they can recover their health) so the key here is that the game wants to make sure that the character is dodging attacks and/or taking advantage of doing many of the jutsus that character knows. The only other weird mechanic in this game, that was new to me (since I come from playing the Ultimate Ninja series of games) is that the substitution jutsu takes about 75% of the chakra bar. So unlike in the other games the substitution jutsus cant really be spammed or heavily relied upon.

The game supports four controls styles (gamecube controller, wiiremote, wiiremote and nunchuk, and classic controller). The controls are fortunately all listed in the tiny game manual and the ability to take part in a tutorial mode, will make sure that you learn to use your specific controller style. I prefer the gamecube controller for the sake of a more traditional experience, but the Wiiremote offers a bonus with some motion controls that can extra power to attacks.

Graphically, the game excels with the cutscenes that are directly from the anime with english dubbing and these can be viewed once unlocked. Battles take place fullscreen but the menu seems to be in a sort of boxed format. The battle experience and screen is clean, moves are fluid, and special jutsus are really flashy. It seems to take advantage of the Wii well and the 3D backgrounds with the 2D cel-shaded models of characters is a great style. The menu presentation could have been worked on as there are alot of jagged/white lines on the characters. Of course we cant really criticize it since we are only concerned with the fighting in the game.

Finally a few more things to note, there is online wi-fi play for those who are interested. Local multiplayer also includes support for up to four players on the field at once. This works well and I hope to see it implemented in future games. It can get hectic trying to keep track of a character and/or figuring out who to target (the target button will change the color of an onscreen arrow that indicates which direction you are facing and fighting). I loved the mode playing it with other people. One thing of caution, one can win by just button mashing, but truly the skilled will win consistently because of the implementation of doing guarding, dodging, and substitution jutsus.

Clash of Ninja Revolution III is definitely a great game in the Clash of Ninja Revolution series and I hope to see it continue deeper into the Shippuden arc of Naruto. It was my first Clash of Ninja Revolution game and was pretty easy to pick up and play within hours. It is actually pretty addictive since, at the time of writing this, Ive already spent more than 30 hours playing it. I dont really have any criticisms beyond the slight menu presentation aspect, but everything else is spot on. A definite buy for fighter fans.

4 of 4 found the following review helpful:


4A solid fighter for Wii, whether or not you are a Naruto fan.  Nov 09, 2010 By Craig Deming "Cenedarprime"
Naruto Shippuden: Clash of Ninja Revolution III (apart from being a mouthful to say) is the third CON game to appear on the Wii, and it is easily the strongest of the series so far. Considering the series began on the Gamecube with a paltry 8 fighters and maybe ten stages to its name, it's quite staggering to see how the products have grown, both in popularity and scale.

This isn't unwarranted, as CONR 3 has the makings of a solid fighter, a ton of fun for players who are fans of the Naruto franchise, or are simply looking for an addictive fighter to get into. The roster of characters is large and fighting styles differ from character to character, with each having their own special techniques, or "jutsu", to use on hapless enemies. There are plenty of different modes to try, ranging from single player campaigns and score attacks to two-player co-op and four player battle royales.

A word to the wise though: if you are playing by yourself and seeking to unlock secrets, get the story mode done first and FAST. There are fights in the story mode (near its end) that have been programmed so horribly that the computer opponents are difficult to the point of impossible to defeat. There is a great deal of luck required in these couple fights and it ruins the fun factor. On the up side, though, once you are done with it the first time (on default settings aka difficulty 2 and attack power 2) you never have to touch it again.

The game looks just like the anime/manga that inspired it, as characters are rendered in colorful cel-shaded graphics, a look extremely faithful to the franchise. And while online play leaves much to be desired (lag is large and in charge) it is the local multi-player modes that really make this game shine. With the system as easy to learn as it is, you'll soon find yourself trying to outsmart and predict how your opponents will move, which can make for some thrilling mind-games and battles. There are a few different control layouts for this game so you can use one that suits you best.

Overall, this game is a must have for those Wii owners looking for a strong fighter that ISN'T Super Smash Bros Brawl. And if you're a Naruto fan? Well, that's just mounds of icing on the cake. And a sweet cake it is.

4 of 4 found the following review helpful:


4Sweet game  Dec 07, 2009 By W. Briones
Bought this about two weeks ago and it's off the hook. I've been waiting since the gamecube days to pick up a Naruto fighting game, but there have always been some described shortcomings in each. Finally we reach this game and still this trend is present. Though the game is loaded with characters and other unlockables, some aspects of this game are still lagging. Lag, actually in itself is one problem, which occurs without fail during online matches and occasionally when there's too many characters on the screen. Also the graphics don't seem to have improved much from game to game. In the scheme of things, these problems are minimal, but sit as a representation of what this game could have been. Perhaps the next installment will fix these problems, but for now, we do have this awesome game to enjoy. Don't get the wrong impression here, there is soooo much still to enjoy in this title and as the first reviewer said, it's extremely addictive. If you're an avid Naruto fan with a Wii, picking this game up is obviously a no-brainer. Even if you're just looking for a unique and exceptionally fun fighter, this is it.

1 of 1 found the following review helpful:


4Great game, but could be a bit better.  Jun 05, 2010 By A. Myers
The first thing I want to say about this game is that I would rate this game 4 and 1/2 out of 5 if I could. This game Isn't quite five stars. But I will say in spite of that, this is still an amazing game! This is by far a hard core, fast paced, combo fighting game! There is a total of 40 playable characters, all with different playing styles, as well as 40 environments from the Naruto series, and many options for game play rules. There are also many different modes to play with one to four players like survival mode in which you fight as many opponents as you can without losing, time attack in which you try to defeat 10 opponents as fast as you can, co-op mode in which you fight as a team of two against another team, and free for all, which is three to four players. For good advice, I wouldn't recommend playing free for all battles. The reason for this is that in the game your fighter is focused on only one opponent. So if there are more then two players, then It's annoying to try to fight both of them at once. Plus the game lags a bit with more then two players. Luckily this game has a co-op mode which alloys more then two players to play the game at once and still have only two players on the stage at all times. Another thing that's nice about this game is that you can play online against other people. Plus for those who are like me who get annoyed at people who spam games, you don't need to worry as much in this game about coming across spammers, because there is almost always a way to get out of every situation in this game thanks to the substitution jutsu and chakra bar. Basically the substitution jutsu is good for getting out of a beating from an opponent, and start up your own offense. You use the substitution jutsu when getting hit by an opponent. There are two types of substitutions. One that just puts you behind your opponent, and one that puts you behind your opponent and does an attack. And believe me the first substitution may seem pointless since it doesn't do an attack, but it can be very helpful at plenty times of a match depending on who you play and what the situation is. Either way, there are many things you can do with the chakra bar in which you can restore just from attacking, even if you miss. But you get a lot more chakra back when you hit. I could go on forever about all the awesome details of this game, but that would take forever! That's just how good this game is. So why didn't I rate this a perfect game? I mean, this game has everything right?! deep strategy fighting style, good graphics, lots of playable characters and stages, lots of modes, lots of rules to change, not really any cheep ways to play the game, computers and wi-fi if you don't have someone with you to play against. So what is not good about this game? Well, the controls my friend. The thing is, when you attack you use the analog stick and point in different directions to do different combo attacks including up with the analog stick. Now to jump you need to move the analog stick up. Can you tell where this is going? There are many times when I want to do my up on the analog stick and it makes me jump instead. Since this is a fast paced game, I don't have much time to react to get my character to do the move. Another thing that's annoying is that to use paper bombs, you need to hold down both of the dodge buttons to go into the stance in which you can now use paper bombs to put on the ground, in objects, and throw. So sometimes when I try to go into that stance, my character dodges instead. Of course, this is kind of my fault for not being an expert at pressing two buttons at the exact same time. The same goes for going into the hand sign stance, in which by doing hand motions with the wii mote and nunchuck, you can either increase your chakra, or increase your attack power for 15 seconds. The downside to this and the paper bomb stance is that you can't block attacks. Normally when you stand still, if you get hit from an attack hitting the front of you, you won't get hit. You will take a very tiny bit of damage thou, but It's not really noticeable. But there is a guard bar in which as you take damage frequently, will drop. If this bar runs out, you will lose all of your chakra, as well as be vulnerable for about 2 seconds. Now not that it matters to me, but the story line is very short. It follows the Naruto Shippuden series from episode 1-30. The wording in the story is actually very close to the TV series. all thou, there are some things in the story mode that never happened in the TV series. I know this because I frequently watch the Naruto TV series online. I have watched about 180 episodes of Naruto in one month. Before then, I haven't watched Naruto in three years. That why I watch so much now. Now one last complaint about the game is that it's annoying to turn around in the other direction when your character's back is facing an opponent. So beware of this info if you buy this game. Now if you don't believe me about all of this, then try this game out for yourself. Trust me when I say that for less then $40 this game is so worth buying! Even if you don't watch the TV series, or if you aren't a hard core gamer, or both, you can still have fun with this game. Because this is one of those games in which those things don't matter. One can win by buttons mashing, but when it comes to facing a skilled opponent, only the most skilled player will win. Hope this info was helpful, and if you buy this game, enjoy!

1 of 1 found the following review helpful:


3Pretty Good but Could be Better  May 17, 2010 By A. Thomas "Friend of God"
If one is at all familar with previous Naruto games, then this one won't be a shocker. It follows the same basic format with the same basic graphics.
However, the pro is that there are a lot more playable characters, more moves, and a fairly challenging story mode.
Overall, this game is pretty good, but like I said it doesn't offer much new outside of the characters.

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