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| | Features | First-person shooter set in World War II Pacific battlefieldsSurvive a surprise attack on Pearl Harbor and then move onto Guadalcanal and other key locations of the warState-of-the-art visuals and sound provide an immersive fighting experienceRely on medics to keep you on your feet during exhaustive battlesSingle- and multiplayer modes
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| | Description | In Medal of Honor: Pacific Assault, you're in the boots of young Marine Private Tommy Conlin. Help him survive the brutal attack on Pearl Harbor, and prove his courage by fighting to overcome the Japanese threat in the Pacific. |  |
| | Product Details | | Product Length: | 7.5 inches | | Product Width: | 5.25 inches | | Product Height: | 1.75 inches | | Product Weight: | 0.4 pounds | | Package Length: | 5.5 inches | | Package Width: | 4.9 inches | | Package Height: | 1.0 inches | | Package Weight: | 0.4 pounds | | Release Date: | November 09, 2004 | | Average Customer Rating: | based on 76 reviews |
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| | Game Information | | Platform: | Windows 2000 / Windows XP | | Media: | CD-ROM | | Item Quantity: | 1 |
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| | Customer Reviews | Average Customer Review: ( 76 customer reviews )
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Most Helpful Customer Reviews
91 of 97 found the following review helpful:
Fun -- punctuated by horrible loading times Dec 20, 2004
By bayou_hannibal
"bayou_hannibal"
Medal of Honor: Pacific Assault, at times, has some excellent action, and these are the times that make it worth playing. Unfortunately, it has a handful of really bad sequences, and the most annoying loading times of any PC game.
Medal of Honor: Pacific Assault, when it's on, when you're actually playing the darn thing, can be tense, exciting, and thrilling. But, often, you are looking at a progress bar instead. Hoooooooo, boy does this game suffer from loading times. I would have to say that this game has the worst ratio of "loading screen to gameplay time" that I have ever experienced. The bad loading times amplify the incredibly annoying quick save/reload fests that you get into near the end of the game, which leaves you with a bitter taste in your mouth about this game.
To some degree, Pacific Assault follows other World War 2 games like Allied Assault and Call of Duty. The game is mostly linear, and it contains a lot of mayhem mixed in with scripted events. However, this is definitely not just another World War 2 game. It is different in some good ways.
For starters, Pacific Assault's on-foot action is less scripted than other WWII games have been. The jungle firefights remind me a lot of last year's "Vietcong" than Allied Assault. You creep slowly through the jungle and encounter small groups of Japanese troops, and then engage them in short but sweet firefights. The firefights are mostly unscripted, relying instead upon this game's underrated AI. Both your squad mates and your enemies are pretty smart about staying alive and using cover. It's very satisfying to relieve your pinned down squad by finding a way to flank your enemies, and then blast them from their rear. Sometimes, the hardest part of a firefight is just finding where the enemy is hiding. Using cover is paramount to surviving, and so is popping out from behind cover to deliver quick blasts with your weapon. Enemies will attempt to do the same to you. However, sometimes, when you are winning a battle, the last couple of guys in a Japanese squad will rush at you screaming in a mad, desperate Banzai frenzy. This leads to some truly memorable moments.
The medic is a great mechanic that seems to borrow from games like Halo and Vietcong. The idea is that instead of picking up frequent health packs and armor, you can be healed if you find some safe cover for a while. This adds a tactical level to the game that most first person shooters don't have.
The jungle scenes are the best part of this game in every way. It's too bad that you have to play the game for an hour and a half before you experience them. That's how long it takes you to get through the tutorial level and the disappointing Pearl Harbor level. The game mixes up the action quite a bit. Specifically, there are rail-shooter and turret-shooter sequences sprinkled here and there, where you shoot at enemies while riding in the back of a truck or operate an anti-aircraft gun and shoot down Japanese Zeroes. There is even a flying mission. None of these other missions are particularly memorable, and some of them are quite bad. There is one ridiculous "shoot down Zeroes with an AA gun" scene that is literally impossible until you learn that there is a lame trick that makes it easy to complete in about 60 seconds. It takes dozens of trial-and-error quick save and reload sequences to learn this (or, you can look on the internet for it), and this totally ruins that part of the game.
The visuals aren't as nice as Half-Life 2 or Far Cry, but they are still very good. The water, fire, and smoke, all look very nice. Best of all is the most beautiful and realistic looking sky that I have ever seen. The jungle is also very convincing. The music is sort of generic, but it's high quality stuff. Best of all, the game feels very authentic. It maintains the high drama of the other World War 2 games, while giving it a different feel too.
The campaign ends after about 10 hours, which isn't very long, considering that at least 2 or 3 of them are spent looking at the loading screen. The way that the loading screens disrupt this game's flow cannot be understated. The ending is also horribly unsatisfying. I absolutely hated the ending level of this game with a passion. It is a maddeningly and impossibly difficult, unforgving quick save fest where you are constantly getting cut down by two or three machine gun nests at a time, all of which can reduce you from full health to zero in about two seconds. The entire last two hours of the game is filled with trial-and-error and trying to scamper from cover to cover in increments of about three feet, reloading your game constantly as you get cut down in seconds. The last level is filled with barbed wire (which you cannot climb over) and invisible walls, which funnel you into these death trap trenches that have machine gun nests awaiting you at the end, and absolutely no alternate path. The game gives you no flamethrower or bazooka, and no ability to call in naval strikes. The design for this level is abysmal, and it's a shame that the awesome jungle levels are overshadowed by this frustrating turd in the punch bowl.
The verdict? I guess it's worth a look.
10 of 10 found the following review helpful:
Don't waste your money Nov 29, 2004
By Rock Diamond
"Ironman"
It is a crying shame that the quality of this game is so poor. I have never written a review of a game before, but this game left me feeling ripped-off and you should know about it.
I purchased the original MOH:Allied Assault (at first-issue time) and the Spearhead and Breakthough Expansion packs. Those games, especially Allied Assault and Spearhead were excellent. Breakthrough is so-so. Even those games, as good as they were, still earned EA Games a lot of complaints due to their lack of support for some issues.
Then, I found out that the original developers of Medal of Honor were dissatisfied with the way EA Games was handling the publishing and quality-control. Those developers left EA Games and went with a different publisher to produce Call of Duty. Call of Duty is a GREAT game of the same flavor. This should tell you something about EA Games. It should also tell you that the original artists no longer have input to the development of the Medal of Honor series. So, who are the yo-yos that are producing Pacific Assault?
I didn't listen to my "inner-voice" and got MOH:Pacific Assault anyway. It "looked" good. Man did I step in it! MOH:PA is an absolute DOG! I have top-line, high performance computer equipment (3.2 Ghz P4, 1 Gig Ram, on an Asus P4c800-E Deluxe MoBo, and a Geforce 5700-Ultra Video Card on Win XP-Pro) and it ran SLOOOOW. The mouse lagged BIG time. I went online and found that the very first patch (and only patch at the time) for this game was just to address the input-lag problem. Mind you, it didn't "correct" it, it just made it less prominent... the problem is still there.
Now, you gotta ask yourself... why would EA Games ever release a product with such a prominent problem? This demonstrates a complete lack of customer-concern. However, even that patch didn't snap it up to the playability level that the older MOH games had.
On the plus side (what little there is of it), the game runs pretty good in Single-Player Mode where you just play against the computer. It's still a little laggy, even with the patch.
The minuses are enormous in my opinion. I buy a game because of its online multiplayer capability, because that's where the REAL FUN is... when you go online and play against/with other human players. But this game fails miserably in that department. The game is almost unplayable when online, and I have a cable connection at 3Mbits down and 256K up.
In MOH:Allied Assault, and Spearhead, I run my video at 1280x960 with the detail cranked up somewhere between the default and the Max. It all runs without any lag. Not with Pacific Assault though. Don't even THINK about running it at those settings. I was lucky to get it to run at 1024x768 without it crashing. Same computer system in both cases.
If your PC isn't the latest and greatest light-dimming speed demon, then you should forget about this game altogether.
EA Games has no excuse to justify the poor quality and lack of playability of Pacific Assault. This game qualifies as a rip-off of your money.
You can get much more enjoyment and playability over a longer term if you get Call of Duty instead.
9 of 9 found the following review helpful:
Another good game, but..... May 10, 2005
By B. GOODWIN
"dragon678"
I love the Medal of Honor series. And I could not wait to play Pacific Assault.
The graphics were very good. The main problem though was that I couldn't turn everything up (I have a P4 2.8, 1gb ram, 128mb Geforce fx 5200 video card) or this game was extremely laggy. It was even worse on-line. I can only imagine what it would look like with everything turned up.
The sound was very good. Everything sounded life like and with headphones on it was eveb better.
The gameplay was excellent. I did hate the levels trapped in forest. It seemed like a 1/3 of the game were levels like this. But it also made it different from all other WWII FPS games. It looked nothing like those other games. And when the Japanese soldiers started losing, they would banzai charge you. There were a couple of levels where they just kept charging and you wondered if it would ever end. And you didn't pick up health on the ground like the other games. You had to wait for a medic to heal you and your buddies, but he could only heal you so many times.
The levels outside of the jungle though were the best and most of the missions were solid, action packed, and very intense. This game was almost as intense as the Call of Duty games.
As for the on-line side, it wasn't very good. The choice of servers isn't very good and there weren't alot of those that seemed to have people playing. Some of the maps I had seen weren't designed very well and I couldn't find anyone playing the objective based servers. It was all deathmatch. I haven't really spent much time playing it (been playing Counterstrike Source, Half-Life 2 death match, and Tribes:Veangeance), but hopefully more people and servers will show up and there will be chances to play it. But then the game is also very laggy (I have a DSL connection at 3Mbps). I guess I will have to get a new cpu to keep with next generation of games.
Overall, I give this game a good rating as I was really wound up playing this game.
8 of 8 found the following review helpful:
Highly Detailed, Authentic and a blast to play Nov 15, 2004
By Colin Foote First off the most common complaint seems to be that the setting for a few of the levels is the jungle. "It all looks the same" ok, um let me see, well it is called Pacific Assault! If I'm not mistaken MUCH of the land based fighting in the South Pacific took place in jungles and tropical environments. The designers of the game put a tremendous amount of research into this game and it shows in accurate weapons, uniforms, battles, and tactics. It is as far as I've seen the most realistic WWII shooter I've played. This is mostly due to the fact that you fight as a member of a squad through entire battles like that of Guadal Canal. There is no aimless jumping from country to country like in Call of Duty (although that is an excellent game) therefore it adds to the realism. Over all it has a very theatrical feeling reminiscent of WWII films like The Thin Red Line. The A.I. is very intelligent and the medic healing system is very creative and adds to the realism of the experience. The only problem with this game is that it requires a very advanced graphics card and a powerful processor. If one does not possess anything above 2.5 Gig speed and if you don't have a 256MB graphics card forget it; because it will appear "laggy." To avoid this on slower machines I advise you to turn off texture shader 2.0 in the settings menu. Anyhow if you are looking for an authentic, graphically superb first person shooter set in WWII Pacific this is it! It is far superior to the abysmal consol game Medal of Honor: Rising Sun. If you are a WWII buff and a fan of the Medal of Honor series it is a must own.
10 of 11 found the following review helpful:
Historically Accurate with a Couple of Exceptions Apr 01, 2005
By Michael H. Frederick I've read most of the reviews up to this point and am wondering what all the complaints are about. I'm a Baby Boomer who's not into the technical aspects of computer games. All I know is it didn't work on my three-year-old HP so I threw it into a brand-new Dell and it worked very well. Obviously the HP needs an updated video card.
Anyway, I'm not sure what a lot of gamers are looking for. It's just a game. Breaking the price down by the number of hours of entertainment you're getting and it's a pretty good deal. Sure, there are some glitches and some frustrating parts but, overall, it's a lot of fun.
I'm into historical accuracy and realism. On that account, MOH-PA is almost right on the money. I appreciated the flashback technique. You start out invading Tarawa in LVTs (Landing Vehicle, Tracked - just like the real battle!) and once you're gravely wounded (obviously inevitable) you hear your old drill instructor's voice ringing in your ears just before you lose conciousness. You then flashback to two years earlier when you're in boot camp. The boot camp sequence is fun the first time but it seems you're forced to go through it all over again if and when you want to play the game over on a harder setting. You should be able to skip that part after you've gone through it once.
The Pearl Harbor, Makin Atoll, Guadalcanal and Tarawa sequences are the most realistic portrayals of any WWII battle I've seen since the Omaha Beach landing in the original MOH. Well, that is except for the Stalingrad attack waves in Call of Duty. Somebody really did their research on this portion of MOH. Some reviewers have complained that there's nothing but endless jungle and you're forced along a narrow path. Often that was the case in the Pacific Theater. The terrain dictated your movement! The jungle on Makin and Guadalcanal could be daunting, claustrophobic and terrifying. As one reviewer said, the Japanese usually knew the terrain better than we did, which enabled them to ambush us and pour fire on pre-arranged kill zones while the hapless Americans couldn't see a damned thing for the trees and thick underbrush.
The Pearl Harbor segment is excellent. Sure, there are a few too many Japanese planes (the real attack involved something like 350) but, hey, isn't that what a war game is about, shooting enemy planes out of the sky? You go from PT boat gunner to helping out on the USS West Virginia (not Arizona as some have said - she was blown in half before you could board). Yes, it's sometimes frustrating finding your way below decks but isn't that how it would have been in a fire ravaged, flooding ship about to capsize?
Making you a member of the Marine Raiders is a clever addition. Before this game how many players had even heard of Makin Atoll? Landing by rubber boat launched from a submarine? Just like the real thing. An even better detail is equipping you with a Reising gun. That slow and outdated piece of crap really was used by Marines for a short time at the beginning of the war. It didn't take long for the USMC to replace it with the Thompson. I especially like the Tommy gun with the 50-round drum magazine. You can do some major damage with that baby. The same goes for the 12-gauge shotgun, great for clearing trenches. Too bad you can't choose your own weapons and equipment like the outstanding "Hidden and Dangerous," the British SAS WWII game.
Other smart details include the Marine uniforms and vehicles. On Makin and Guadalcanal the Marines still had helmets with no camouflage covers like the Army and wore HBT dungarees. On Henderson Field on Guadalcanal the planes are early war P-39 Airacobras and Dauntless dive bombers. A few Wildcats would have been the icing on the cake. For the Tarawa invasion the Marines were wearing fully camouflaged uniforms, including helmet covers and the designers didn't forget this. In later campaigns they only had the helmet covers...a detail I'm assuming later editions of this game won't overlook. Maybe there's a Peleliu and Iwo Jima sequence in the works?!!
The Bloody Ridge night battle on Guadalcanal is awesome. The red flares going off, manning machine guns against repeated Banzai charges, falling back to higher ground...all true! Great thought went into this.
The invasion of Tarawa sequence is excellent. On the actual island there really was a pier jutting out into the water that had to be cleared. The same goes for a sunken freighter that the Japanese placed snipers on. As for being funneled through trenchlines to repeatedly clear machine gun nests and concrete bunkers, that's the real deal! I like the seaplane docked near the beach on Makin. Nice detail.
Not all is peaches and cream with this game, however. The sequence where you and your buddies are joy riding as backseat gunners on Dauntless dive bombers is ridiculous. As I said, I'm into realism. Your pilot gets wounded and bails out, forcing you to crawl across the fuselage and fly the plane, without an hour's instruction???!!! On top of that you're then required to strafe a heavily armed island, fight off numerous Zeros and bomb and torpedo an aircraft carrier and destroyer. Get real. Once you've accomplished all of that there's a very tricky part where you have to stick with your squadron mates back to your own battle group or you run out of gas and splash. Totally unrealistic and completely unnecessary. To make the whole thing even worse, you're forced to do all of this with a mouse and keyboard. No Marine PFC was ever required to do so much! This sequence almost ruins the game. I couldn't wait to get past it.
I don't think the Japanese had as many submachine guns as they do in this game. They're all over the place. That enables you to grab one in case you run out of ammo but I think the real soldiers of the Rising Sun were pretty much equipped with bolt-action rifles backed up by heavy machine gun emplacements.
It's very hard to win medals. Crikey, after shooting down dozens of Japanese planes at Pearl Harbor, keeping a battleship from capsizing and saving the life of the ship's XO you're rewarded with a lousy PFC stripe. There's a silhouette of a medal you could have won but no clue as to what more you could do to win it. After Guadalcanal (and God knows how many heroics above and beyond the call of duty) the Gunny told me he was putting me in for the Silver Star. Never saw it. I did manage to win the Navy Cross on Tarawa but didn't do anymore in that battle than the others. The instructions should include more detail on the hidden objectives (if there are any) you can accomplish to win medals and/or promotions.
Requiring the Navy Corpsman (although he actually starts up in boot camp with you - not true to life) to heal you is an excellent addition. The MOH series got a bit crazy with all the first aid packs lying around. How often does that happen in real battles?
I wish there'd be more to grab or make use of in the little villages you clear. A samurai sword you can snatch for a souvenir (as is the case in "Hidden & Dangerous"), maybe some nasty canned fish, Japanese girlie magazines or anything else would be welcome additions. How about more maps or other intelligence to earn points for snatching? This is a minor request but it wouldn't take much programming and would add fun to playing. To make sure I'm not missing any hidden objectives I'm continually searching every hut and mostly find boxes of ammo (that you can use) and swords hanging on hooks and officers' map cases I can't access. It gets a little tedious. How about some things with Japanese writing that turn out to be worthless to US intelligence? That would be realistic!
The bottom line is this is a very good game with a few glitches. It is well worth the money and I'd recommend it. I think too many gamers expect too much. Just play and have fun...as long as you can get it to work on your system.
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