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Dissidia 012 [duodecim] Final Fantasy

Dissidia 012 [duodecim] Final Fantasy

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Dissidia 012 [duodecim] Final Fantasy

 
 
Our Price: $19.99
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FBA-662248910369

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Features
  • The battle between good and evil continues: The action-packed world of Dissidia Final Fantasy is back in full-force, now with new game modes, story missions, items, alternate costumes and combat features

  • Soar through expansive environments and participate in gripping combat, all while enjoying RPG-based character development that adds a rich layer of depth to the story behind the clashing forces

  • New characters revealed: Kain (Final Fantasy IV), Tifa (Final Fantasy VII) and Lightning (Final Fantasy XIII) are revealed as playable characters - the first of many new faces to step up in this ultimate battle between good and evil

  • New features and scenarios: New to Dissidia 012[duodecim] Final Fantasy are an Assist feature that enables players to enlist characters as back-up in combat, as well as a playable Chaos storyline that further enhances the robust gameplay experience


Description

The divine conflict between harmony and discord rages on, the fate of the world its promised prize. Fighting to secure it are brave souls summoned for that solitary purpose. These warriors, relying on what fragments of their shattered memories remain, fight to end the conflict - and for a chance to return home, to the worlds they each once knew.


Product Details
Product Length:6.12 inches
Product Width:7.04 inches
Product Height:0.58 inches
Product Weight:0.23 pounds
Package Length:7.0 inches
Package Width:4.1 inches
Package Height:0.6 inches
Package Weight:0.25 pounds
Release Date:March 22, 2011
Average Customer Rating: based on 41 reviews

Game Information
Platform:Sony PSP
Media:Video Game
Item Quantity:1

Customer Reviews
Average Customer Review:4.5 ( 41 customer reviews )
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Most Helpful Customer Reviews

41 of 42 found the following review helpful:


5A worthy sequel and an excellent addition to the PSP library  Mar 25, 2011 By Sergeant Farron
>>The Premise

Dissidia Duodecim, for the uninitiated, is a 3-D, real-time brawler featuring most of the main protagonists and antagonists of the entire Final Fantasy series. Battles are frenetic, acrobatic, and--while seemingly shallow at first--offer deep strategy and customization. It's a lot like Super Smash Bros. for the Final Fantasy series, except it's one-on-one and 3-D. What this means is that, just like Smash Bros., Dissidia provides tons of secrets, unlockables, fan service, and content. Players unfamiliar with Final Fantasy will get considerably less mileage out of Dissidia than fans of even one game in the series, but there's still a solid brawler in here with serious RPG trappings.

>>The Gameplay

Brawls play out in a similar manner: Prowl around your enemy and use the circle button to nail them with Bravery attacks, which don't do damage, but increase your Bravery meter. The higher your Bravery meter, the more damage you'll deal when you finally hit the square button and unleash an HP attack. The point, ultimately, is to whittle away your opponent's HP, using a mix of Bravery and HP attacks, until they're defeated. Mixed in with this is a lot of dodging, rolling, flying around, blocking, explosions, and magic.

Battles earn you EXP, which in turn levels you up, which in turn allows you learn new Bravery and HP attacks. This is where the RPG foundations of Final Fantasy come into play, allowing you to equip new moves, items, summons, and accessories in an attempt to give you the upper hand while duking it out.

>>The Verdict

Dissidia Duodecim brings enough new content to the table that returning fans should definitely take a look, even if they've poured hundreds of hours into the first game. Folks who have played even one game in the Final Fantasy series and are curious about this title should definitely give it a spin. If you liked the first Dissidia, you'll love this sequel--it's bigger, better, quicker, and deeper than the first. If you never liked the first Dissidia, however, this one won't convert you. Fans of brawlers should also take a look, even if they're unfamiliar with Final Fantasy.

Dissidia Duodecim is a standout title on the PSP, and offers a huge amount of bang for the buck.

>>What's New

* Characters: Lightning, Kain, Tifa, Yuna, Laguna, Vaan, and a few others all come to the roster with new fighting styles that are fun and unique. So far, I've played heavily as Lightning, Tifa, and Yuna, and their new styles fit right in to Dissidia perfectly.

* Stages: A handful of new stages have been introduced to coincide with the additions to the character roster. Orphan's Cradle from FFXIII looks and plays great, and there are several other new stages that provide a welcome change in environment. For now, though, it only seems like there are 3 or 4 new stages.

* Moves: Returning characters have a few new tricks up their sleeves to mix things up.

* Music: New tunes have been added--not only for games like FFXIII and FFXII, which weren't represented it the first Dissidia, but it also seems as if at least one new song has been included from all the previous games as well. Menu BGM has been remixed slightly. The music, both new and old, sounds wonderful.

* Assists: Pick your character, then pick any other character on the roster to be your assist buddy when you need help. Assist characters can be assigned in the customization screen, similar to how accessories, equipment, and summons are assigned. You can fight without assist characters, but it's worth it to have one along for some flashy help during a brawl. There are Bravery assists and HP assists, and both should be used judiciously: Although it's easy to fill up the Assist meter, it's also easy to use an Assist at the wrong time and waste an opportunity. Each character offers a different skillset for assists, so it's important to consider your own fighting style and bring along the right assist character in order to maximize your strategy.

* Story Mode: Much improved over the original, the Story mode in Dissidia Duodecim now offers an expansive overworld to explore in between the familiar, grid-based battle levels from the first game. There are lots of secrets, treasure chests, wandering foes, and moogle shops in the overworld, making it an awesome addition to this sequel. Cutscenes are done better, and the new scenario featuring all six of the new characters is great.

* Party Free Battle: Create teams of up to five characters to take into tournament-style or round robin battles. Assign a Class to each character to receive stat bonuses, then unlock temporary new classes that are more powerful as you progress through each battle.

* Creation Mode: This mode is truly the highlight of the game for me--I'm very impressed by it. Creation Mode allows you to create your own quest scenarios, including static cutscenes and custom fights, which you can then share with friends. You can also save, edit, and watch replays in this mode, which offers a surprisingly robust Theater mode similar to Halo 3 or Halo Reach. Pause the replay, move the camera around, take screenshots, cut and string together the video, and then convert your masterpiece to an .avi that can be uploaded to your computer! Awesome! I've spent hours playing around in this mode, and expect to spend many hours more.

* Gameplay tweaks: The AI seems tougher in Battle Mode, but battles feel much more responsive and smooth. Unlockable items and equipment seem to come along much more frequently after every battle compared to the first game, which makes fights more rewarding. Assists add a great new layer of strategy to battles.

>>What's Familiar

* Characters: All the familiar faces from the first Dissidia reprise their roles and fighting styles here.

* Stages: All the stages from the first game are available in this sequel as well.

* Music: All the music of the first game makes a welcome return

* Gameplay: The core gameplay remains unchanged. Aside from the addition of Assists, brawls are still very similar to the first Dissidia, though more responsive. Leveling up is still the same, and the Customization screen with the cute little chocobo is the same as in the first game. Don't fix what ain't broke, right?

>>Pros:

+ Gameplay feels a little tighter and more responsive than in the first game.
+ Graphics seem a little better.
+ New characters, stages, and music are great additions to the game.
+ New cutscenes in Story mode seem as if they're a little better written, better acted, and better directed than in the first.
+ The overworld in Story mode is awesome, and fairly large.
+ The ability to import your save from the first Dissidia means any old characters you leveled up will retain their skills and levels in this game. You can also choose to import your save without bringing over the leveling you've accrued.
+ Creation mode is a stunning and excellent new mode for those who like to make their own movies, screenshots, and quests.
+ The ability to save replays as .avi files that can be uploaded to a computer (and played from your PSP's video folder) is a truly awesome feature. (Be sure to turn on Replays in the Options mode, first.)
+ Assists are a great addition to battles.
+ The data install feature helps cut load times (installing the maximum of 814 MB cuts load times by about 75%--but it takes about 2 hours to install). The install sizes include 492MB, 574MB, and 814MB.
+ The game is overwhelmingly deep, and offers a huge amount of content for a great price--even for those who spent tons of hours in the first Dissidia.
+ Battlegen items are much easier to create in Duodecim.

>>Cons:

- Load times seem to be a few seconds longer in this game than in the first. Even with a maximum data install, loads take just a second or three longer here than after installing data in the first game. The wait is noticeable compared to the first game, but certainly not terrible.

- It's still easy to get stuck in cheap juggle moves by the computer, but Assists help alleviate this issue by letting your Assist character take the hits for you, if needed.

- Still no infrastructure mode. With the ability to create custom quests and edited replays, it's too bad there's no online portal to share your creations. You can still battle and share with friends using Ad-Hoc mode, but a true online mode would certainly have been welcome.

>>Things to note:

* Dissidia 012 [Duodecim] Final Fantasy is the sequel/prequel to Dissidia Final Fantasy. If you're looking to get a Dissidia game, get this one, not the first, because Duodecim includes all the stuff from the first game, plus a ton more.

11 of 12 found the following review helpful:


5Dissidia perfected  Mar 24, 2011 By J. Anderson
First off, at 30 dollars, this game is a steal. There is simply so much you can do even after you finish the story mode. Secondly, while it looks a lot like the first Dissidia, there are plenty of tweaks that make for a better game play experience. Here's a quick list of some significant changes the game presents.

-New characters like Lightning, Kain, Yuna and Tifa.

-Chases require you to be on the ball at all times. If you're trying to guess whether you're going to either throw or receive an HP or Bravery attack, it's already too late and the chase is over.

-When entering EX mode in the middle of an attack, you are able to break the attack and slow down time for approximately five to six seconds. As a result, your EX meter is depleted, but you are free to unleash an HP attack upon your opponent.

-Characters have been balanced and tweaked. For example, Cloud can now use meteorain in midair instead of just on the ground.

-New stages and costumes.

-Story mode now has an overworld map that you run around in with your character to travel from the various battle stages. This makes story mode a much fresher experience so you aren't simply a game piece on a board going from battle to battle.

-Custom events.

There are probably a significant amount of features that I have yet to find in this game as well.

Finally, those of you that have invested hundreds of hours into Dissidia 1 can move over much of what you had to Dissidia Duodecim. Levels, items bought with PP, ect ect. So please ignore the other two misinformed reviewers on this page. Dissidia 2 is a Final Fantasy fan's dream come true....again!

4 of 4 found the following review helpful:


5Absolutely amazing  Mar 30, 2011 By Marc A. Ham
So yes, This game I have been waiting for for such a long time. I am glad that I got it. It is almost like I am playing a different game from the first. Now there are some good and bad to this game. Now if you have ever played draonball z budakai, there are cut scenes during the game where its a one button dodge or attack that will have you and the opponent go back and forth until someone is actually hit, well it was in the first Dissidia and easy to anticipate the opponent but now its HARDER, I mean harder.....

Love the new characters, Love that they updated the old characters with new moves. the storyline is not something you would buy this game for. Its not even good. But hell the last storyline wasn't good either. I will say if you thought you needed strategy for the last game now this one gets even crazier.

Some of the new features include new assist. this assist feature is kind of like marvel vs capcom and just blows me away on both ends, being the one hit with an assist and being the one hitting someone with an assist. they have new modes as well. I wish more people brought into this game because every time I go online no one is there lol :-( . say bye bye to Duelist coliseum from the first dissidia and say hello to labyrinth. From what I know, Labyrinth is like a maze and I believe the opponents get harder and harder?????

You can also play the original story ( for those who never got it) on this game as well. Yay for new comers, bad for us Pros lol. the only good for us pros is u get reports with every story mode completed, basically new cutscenes and possible battles that will mesh characters from original game and this game together ( ex. Tifa (new character) in a scene with Cloud and Sephiroth)

Overall I cant put this game down. your PSP collecting dust and you been waiting for a good fighting game to keep you going, This is the one

3 of 3 found the following review helpful:


5Simply Outstanding  Mar 27, 2011 By Cooper Lawrence
I didn't play more than a few hours of the first Dissidia, so keep that in mind for this review. Once you get over the learning curve, this game is exceptional - far better than I expected when I purchased it.

- Overworld map is extremely fun to mess around with. You can collect treasure chests, shop from Moogle shops, smash open boulders and slide around to nearby islands, and even engage roaming enemies and try to secure a sneak attack. I've seen some reviews saying that it's kind of bare-bones, but I can't really think of any other traditional world maps that let you even do that much. It's a simple, pleasant addition to the fighting gameplay.

- The new characters are all great, and they all play very differently.

- Quest creation mode, where you can write your own dialogue for custom quests.

- Amazing soundtrack loaded with hits from all the games, and a few original ones.

- The whole first Dissidia campaign is on here as well. You could easily put in 100+ hours leveling up everyone and purchasing all of the collectibles.

I would go so far as to say that this is the best single player fighting game ever made. No other fighting game's one player mode offers as much content, that is as fun to go through. In competitive play, I could easily see some balance issues cropping up, but single player this is as good as it gets. The story is not great, but it didn't ever prevent my enjoyment of the game. Parts of it are fairly dark, despite the cheesy dialogue.

2 of 2 found the following review helpful:


5I freakin' love this game  Jan 25, 2012 By christian summerfield
I am a relatively new fan of Final Fantasy. I got Kingdom Hearts for Christmas in 2002, and after basking in its awesomeness (along with the others games in that series) I figured I should give Final Fantasy a shot. Final Fantasy IX was my first experience, and it was great. Then I got Tactics Advance, which was also pretty sweet. Then I got XII, and 115 hours of game play later, I started to realize how much I truly love this series. So when the first Dissidia came out, I pooped my pants, saved up to buy a PSP, bought it and Dissidia (I'm reasonably sure in the same week) and after about 10 minutes I pooped my pants again cause it was awesome. I was kind of skeptical about the sequel/prequel/expansion. If something's good, why improve it? It wasn't until I had a lot of extra money and nothing important to spend it on that I decided to give this a try, and after playing this game, I huddled on the floor and begged Bahamut to forgive me for doubting.
This game keeps all the same mechanics of the first, with some streamlined menus and a crap ton more music, stages, alternate costumes, unlockable stuff, and the extended story is drool worthy. I already love these characters, and seeing them shine their brightest and working together was truly moving. I totally recommend this to Final Fantasy Fans. Heck, I recommend this to people that don't even know what Final Fantasy is. The story, graphics, mechanics, and everything about this game coalesce into a brilliant experience that will certainly have moi hooked on this game for a long time.

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